JA: A great variety of guns, vehicles and uniforms. I cannot give you a precise number here as it is something we are constantly improving.ĬGM: What player options do you hope to have with the final game? Tanks are heavy because of the physics involved and planes are light, so we can have dog fights with maybe 100 planes but the tank battles are more limited, maybe 20. Obviously we wish to create a huge WWII wargame and our plan is to keep expanding it as long as players want to play it.ĬGM: How large will battles eventually be? JA: Growing the game to include wars with thousands of players. The games I have worked on inlcude the first four Hitman games, design and game direction, and Freedom Figthers, design and graphics.ĬGM: What are some of the goals for Heroes & Generals? I have worked on video games for more than 20 years, all the way back to Commodore Amiga and Sega MegaDrive. We are a small Copenhagen based independent developer consisting of a good portion of Hitman-veterans. Jacob Andersen: My name is Jacob Andersen, I’m the Game Director of Heroes & Generals here at Reto-Moto. I had a chance to get some more answers about the game from Game Director Jacob Andersen.Ĭomics & Gaming Magazine: I’d like to learn a little more about your company and what other projects you’ve worked on. This makes the battles feel a lot more alive and fluid. Of course you have to be careful because the enemy can call in reinforcements of their own. They will get their own spawn locations on the map and be able to attack the enemy from a new direction, changing the flow of battle. If the battle is dragging out then you can give your friends a shout and have them bring their forces in from other directions.
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You move your squad in from one direction and begin the battle along with your allies. But you can take advantage of that while in battle. When defending a faction can plan for attacks from various directions. Points on the map can be defended and reinforced. From bunkers to villages, everything looks great and fits the time period. Of course as you’re rushing along to take the point and eliminate the enemy you might notice the great detail present on the map. The lone gunman or co-ordinated attack can both be equally effective.
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The landscapes are very well designed giving players many approaches to each control point and a lot of options as to how to attack. It can be quite challenging at first but as you get used to the various weapons you start to get used to it. Taking those up close range shots is easy, but when firing at large distances you have to account for bullet drop and aim accordingly. Rather than super bullets traveling infinite distances, H&G uses physics and gravity. The gameplay takes a more realistic approach than most shooters. Different maps will have restrictions on what classes are permitted. If you equip your rifleman with a sniper rifle instead of an assault rifle then you will now be counted as a sniper. This will let you customize your characters to either improve them in their chosen field or to change them to something new. As you play through the game and earn points you can buy new weapons and gear.
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Each class starts with a set collection of equipment.
![command points heroes generals command points heroes generals](https://static.wikia.nocookie.net/cnc_gamepedia_en/images/d/df/Chinese_promo.jpg)
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Players can create up to three characters (thus far) from various classes, like rifleman, pilot, tank driver or others. The game is made up of various gameplay elements, the main focus naturally being on the FPS elements.